What is the speed of your TV?
Today’s article is going to be a little bit shorter – if you were counting the words. On the other hand it’s packed with useful information concerning the speed of televisions, so we hope it is well balanced. Let’s see what we’ve prepared for you!
Our developers have in their test lab a plethora of televisions on which they test new Mautilus‘ applications or, most recently, also games. With the arrival of the games, we spotted – more than ever – huge differences in rendering between the various TVs we use. We decided to measure the rendering speed in both canvas and DOM (as canvas might not work fast enough in some TVs) and – this is the result.
First a little bit of theory to make sure the data in the table are correctly interpreted: the values in the „canvas“ column is the amount of frames (FPS). 30+ in our conditions means that the rendering speed is excellent and the game will run more than smoothly on the TV. Around 20 frames suggest the game is very well playable, but you might see a slight delay in response. 10 and less makes the game practically unplayable, though. Of course, it depends also on the game itself and its sophistication, e.g. our game Lunar Lander is good enough between 10 and 20, yet for very complicated and fast Flying Fish, it is recommendable to use TVs at least with 25+ FPS.
As for the DOM (document object model), the explanation of values is pretty much the same. It is important to note that only Tizen and Webos TVs are optimized sufficiently for canvas, but for newer games (such as Flying Fish 2) you can easily switch to DOM in your settings. If you have either Tizen or Webos, though, this table can show you, which object (canvas or DOM) you should use for the best possible experience.
We hope you found this article helpful. If our games or know-how caught your interest and you would like to hear more about our projects or how can we be of a benefit to you, just